16 Badges. Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces. ago. Edit. json" in Notepad/Wordpad. 28. Open your save with Notepad++. under602known. 95 and doesn’t have Nexerelin, it will not work. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. Unfortunately, all the other factions will be jealous of your. Need feedback and tips. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Ordnance points another. Ignore or stay under tech threshold per planet - distribute your industries on more planets. edit: Also would recommend MOSS (Mod Organizer for StarSector). Starsector Basic Planet Modding Tutorial. 2. Stay away. Things that are always good on a planet: Number one, the hazard rating needs to be as low as possible. 6. 1. Choose your faction (or establish your own) and dominate the Sector! 9. • 4 yr. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Cryoengine for large fleets so they need High Command. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Population growth bonus equal. Update v1. The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab. Jumping in system happened to put me next to the outermost planet which just so happened to contain the debris field. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:is 33 LY northwest from Galatia and features 4 planets total, 3 anchor points for sensors/comms, and a gate. The de-civilized people provide fast colony growth but also a loss in stability of the colony, still better than pollution+decivilized from saturation. Create a sceleton of the faction, including flags, known blueprints, used portraits and etc, etc. Posts: 10 [0. All planet types have the proper conditions generated; Special planets in non proc-gen system now get the proper special conditions; Version 0. Manage production with comprehensive ability toggle. For instance, its "lava" for the type id rather than "volcanic". 91, or had, say, Nexerelin, and your laptop is version 0. 1 Activating dev mode 2 Uses 2. If that's the only thing that you want to concentrate on then pretty much any 4x space game - endless space, galciv, stardrive etc. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. Find out what other players think about the dynamic faction wars and how they affect the gameplay. Editing the save file directly is highly discouraged. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code. Reviewers praised the game on release. ago. StarSector wapons guide is back. ago. Nanoforge causing pollution change means mostly that heavy industry should go to the lowest hazard uninhabitable planet in the system, not the lowest hazard planet. so its probably in the core game files in the java files somewhere. Download. zip in the starsector-core folder, as starfarer. He means how if you enter a colony that was conquered, say Tri Tach took it. type list conditions. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. This small mod is aimed to expand the use area of new Special items, added in 0. Dev mode can be activated by editing settings. Yes it's fine as long as you cleared them out and there are no respawn nexuses. In my experience, volatiles are the most profitable. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. An Editor/english teacher. zeonlight78. 96a] Experimental Hull Modifications 0. Download Adjusted Sector 0. Planet C produces volatiles, but needs drugs for the mining industry. You can do it to any planet, it is the humanitarian way of stealing planets in vanilla compared to glassing it from orbit since vanilla doesn't have invasions. Other ships for support, you can command the astral by yourself, Stay at the bottom of the map. Figured this was a good time to release it and get feedback before getting too far with more quests. Lion's Guard HQ is a structure. Basically your NPC patrol fleets make. But if you want to increase the number of industries per colony you need to edit the settings file. Its excellent. It works as you'd expect. Commissioned Crews mod supported. I using the 0. This is advice from an older gamer (36). Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. That's not a minefield, that's derelict small craft that represent ruins on the planet. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. You can't totally control it, but you can choose a general direction it should aim. Don't try to settle all at once obviously. The Internal Affairs mod is an excellent example of the 0. I would check planet_gen_data under data/campaign/procgen to make sure your type id matches an entry there. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. Guide att Reddit By this metric, the Core sector is between 177 million and 1. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. The higher your accessibility, the more income your colonies will generate. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Planet. Wait around for a few minutes and wait for "Survey a Terran/Tundra/Jungle world" mission, accept and complete it accordingly. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating. Administrators are hired the same way as Fleet Officers. json) and changing the value of maxColonySize. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Once in the game, you can summon the console with control+backspace and enter your commands. So my beautiful 50% hazard rating terran world will take a hit. Subreddit for the PlanetSide franchise, a series of games developed by Rogue Planet Games and published by Daybreak. «Go to starsector r/starsector. 4X game features in Starsector. Once in the game, you can summon the console with control+backspace and enter your commands. What, like "gas giant", "barren", "tundra"? Probably is somewhere, maybe even hidden in comments in the core code, thought I wouldn't know where. Its close and convenient. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. I think you have to go below 7 interest for them to disappear, but I. This utility mod adds the ability to create customized star systems upon creating a new game. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. Go to planet info screen Activate console command Type in addconditon. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Assign an Alpha Core to your Military base. It doesn't, really. Explore Ruins if there are any. I can’t believe I just randomly found it lol. You can also edit playerMaxLevel and skillPointsPerLevel. Summary: Acquire production hullmods from derelict mothership. New hullmods and planet type. Look for settings. Because of that, planet A will supply planet B with food. Moasseman • 1 yr. For an idea of what would be profitable, go to a few markets with a lot of industries, click on "view colony" in the upper right of the buy/sell menu, then click on the various items on the list to the right. Download Here (v0. 3. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Edit: Read the code. Eats AI cores to function. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. saturation bombardment. Anything below 1 million people would not even be worth visiting for a trader. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create more individual slots. More experience and new update StarSector 0. Add a Comment. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. focus the little ones or the ones that are getting close to your ships. Stop playing the game for months out of frustration trying. Histidine. i leave the game running. So we open the aurora_ix. Human beings can survive unprotected exposure to the surface conditions of (market). Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. However, i've kind of hit a brick. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. ago. Later on I'll inevitably find some good planets elsewhere and I'll colonize them too, even if they're way out in the boonies. If the original save was in version 0. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. • 3 yr. 2 Onslaughts, 1 Legion, bunch of Eagles. ago. This mod is safe to add to an existing save!Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. This was so in earlier releases, but seems to. Good means 100% Hazard or less, and resources planets for each resource. most games have modifiable UIs. The total market value is just the total amount of the commodity demanded by the cost of the good. Amount of industry is tied to the population so use "addcondition population 8". Only two cryosleepers can be found per sector. The above command should work to spawn one at your fleet's current location. ChronosCast. For a list of modifiers IDs go to: ". If possible, take or destroy the systems comlink. GrandAlchemistPT • 8 mo. Download. dock at the planet you want to change 2. TiberSeptimII • 2 yr. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. That's just my experience and there's not enough information on it. 95a (In Development) Patch Notes. 2023 edit: or shipgirls. You can edit settings. You can add specific deposit (i. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. @Baro yes you can edit conditions of planets but afaik not the planet type: 1. You can create new stable hardpoints in a star sector by emergency burning to a star and clicking on it as if it was a planet. Open the file that interests you - let's say we want to spawn IX Aurora. That is the only thing I can think of at the moment. - Added unique admin skill for Sindrian Fuel's planet administrators Other Changes: - Fixed bug with Company patrol stop searches - Added more ship variants - Changed Lion Guard's HQ. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. Stellaris appears to create the game map first using the map files to create coordinates for the stars on the galaxy map, and then use the star_classes file to pick what star class is at each coordinate, and then finalize the system with additional contents (planets, moons, asteroid belts). Edit the following string in settings. I mean let's be honest here. – Construction of coronal hypershunts. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. I thought this was fixed so you can't remove the decivilized modifier. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. • 4 yr. Starsector 0. Starsector > General Discussion > Planet size edit in save files. type addcondition X to add the ones you want (or removecondition) 5. Forward time to see changes. Logged. Notes: The colony will eventually die if you repeatedly raid it. 96a: - Support for Unknown Skies planet type change projects. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). I'd say read both descriptions and figure out whichever you prefer if you just want to use one. Killing the station destroys the base, although a new base will spawn in time. Thread necromancy just to say thank you, lol, it works. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. This is installed just like any regular mod. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. New hyperspace storm pattern. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. The generated planets - all are crap - how to proceed? After hours exploring the sector, all close systems have crappy planets. Nexerelin 4X mega mod just added real time ground combat / Invasions. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. (source: wiki) Another way would be to lower interest they have on your colony, by removing enough forbidden industries. !!!Creating a system with planet at fleet position. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. • 1. Compatibility improvements I intend to make once other mods update for 0. 7 billion total population. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. Added two rare planet types with their "built-in" planetary condition. Long answer is: It is theoretically possible to do, but it demand a huge amount of efforts to made. These are meant for broader use within the. But the will not travel to colonies who are in other systems. The list corresponds to max industries at every colony size (1 for colony size 1-3, 2 for 4, 3 for 5, and 4 for 6-10 is how you should read that line). Need feedback and tips. - Allow the Remnant Station to support artillery stations from Industrial Evolution. api. Drag and drop the folder from the “saves” folder in the starsector folder. A higher player max level may make it harder to get story points in the future if new levels take more experience. captains and officers), and 3,020 names for stellar objects (i. You can only increase how many colonies you can manage by default. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. This is what I prefer myself. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. It doesn't, really. I expect putting it at 10 would thoroughly break the economy. 20. The station is usually of the Low Tech. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. ). Cryosanctum is a special non-industry structure. This is possible if you use the nexelerin mod. The cryosleepers ("Calypso" and. Accessibility . You can build many of them in the same system, but there's diminishing returns to their effect. Aside from that it doesnt really impact the game iirc. This section of the wiki is for creating mods. Alliances offer mutual assistance in times of war. Click on the planet (or sun or astroid) within the system you want to edit. Editing game files might work. Waste_Drama. Starts from a planet with pop 6 or greater. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. That's all. Upgraded player. I have completely no problem with pather cells in vanilla this way and net 1. I am attempting to do this to an colonized planet but. First all bombers on the astral. Starsector! Join thousands of players in a massive online community. json to change the level cap, but that will leave the experience/level scaling in place. ago. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. Download. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. Thanks, you helped me figure out the setmarketowner command. 0. ago. The Cerulean Spire. Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. Simply change that number to how many colonies you wish to command. You can sell them on the open market at a colony without penalty. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. i don't know if this works for mods too, and what names to use. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Following fields define the number of stuff you will. Feature request: Thanks for the mod. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Content Consumer Private. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. The bulk of a typical quest is contained in two parts; the BarEvent and the BaseIntelPlugin. now save the game and load it. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. A bombardment cannot be executed while a functional orbital station is present around the planet. Colonies are player-owned settlements on planets within the sector. I need more information. It had a big fleet of Hegemony XIV ships, but AI-operated. Open the file that interests you - let's say we want to spawn IX Aurora. It used to be called Starfarer. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. an asteroid. • 1 yr. 1. Technically you can do this on the patrol hq also but it's just a 25% increase to. g. Overhauls. That will add a stable location at the player fleet's current position. A desert planet, product of an abortive terraforming project from before the Collapse. Heat/cold, atmosphere,. You can only increase how many colonies you can manage by default. Edit: or at least some of them idk how this is happening . The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. I. There even is a way to build an entirely new planet in a system but I have yet to try it. The Kingdom of Terra. But is there a way to edit the Colony or Planet description from having instead of like "Generic Planet Description" to having "Custom Descriptions" like their. you're unable to modify other faction's colonies. so in this case, supplies are 6363. There's an example command to spawn planets here, and campaign entities here. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. A bombardment cannot be executed while a functional orbital station is present around the planet. 6. It just makes hot and very hot worlds more desirable. 1. r/starsector • 24 days ago. . - Keep ALL the ships from the salvaging quest. Adds an option to toggle the creation of hyperstorms. Simply change that number to how many colonies you wish to command. It's a good way to speed through ruin exploration without scanning every single planet. r/starsector • 24 days ago. This mod includes 10 additional features and three loose scripts. Custom amount of. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. It's also. 2. A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. I haven't done it myself yet, but those files are included in a . Cryoarithmetic Engine. Go to starsector r/starsector • by RyVdo13 Pather propaganda teams View community ranking In the Top 5% of largest communities on Reddit. Magiclib. Edit the. Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. eg. All tech is dominion tech, besides Scarab and probably Harbinger. Hazard rating barely matters. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Which means that a size 8 planet (the largest in the game) could fit in a planet that's the size of Russia, which would be. Press Ctrl + F on your keyboard and type in l="last name". There should be five buttons when you visit a planet or station, they’ll be underneath the flavor text. Combat readines is one thing. This tutorial explains the very basics of adding and modifying planets in Starsector. Size 10 planet! :) Slap a gamma core in your "population and infrastructure" to reduce your colony's upkeep via the in-faction imports modifier and also it'll make you money by turning the organs into an export at since your local supply can meet local demand. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. Can't even find it. That's just my experience and there's not enough information on it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. For over 200 cycles, the survivors of the Collapse have been struggling. The lower the better. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. When i type in "RemoveCondition extreme_heat" it says "Planted does not have condition extreme_weather" I've tried multiple ways of typing it and always get the same message. I can't seem to use the console to remove the planet condition Extreme Heat. Quests. Under each label a number of elements are possible possible values include "an" RGBA colour array as. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. e. close. While the planets info menu is on your screen, open the console and type the following event 3. then i alt-tab into the game load the edited save and see. Upgrade Military Base to High Command. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. I wouldn't recommend it unless you want to concentrate on colony gameplay more. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. Here's the one I did for this tier, with some caveats. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Tracking is done through the base hullMod though, so unless it is installed / required, will. edit: should be top left of the window somewhere, above the manage industries button. json to change the level cap, but that will leave the experience/level scaling in place. StarSector Wiki is a FANDOM Games Community. 6a. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Quick compatibility update for Starsector 0. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. It has two modes: Scrolling (default) and Pages (legacy). Starsector > Mods > [0. 28. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. Below here, this page describes the pre-0. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. legion_xiv is not too hard, but other. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. 2. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Working directory is Starsectorstarsector-core.